![]() ![]() Seriously, I ask myself who is so lame and retarded to think of such idiotic ideas and think themselves to be creative? The balancing in this game seems to be done by breaking the "fourth-wall" and kicking the player in the crotch! You get punished for EVERYTHING. You are forced down every road you take and the freedom you have is pretty much impossible to enjoy since you are bombarded with a dozen things that. What you will not be able to balance out however, is that in the long term, on the strategic level, the game maneuvers you into a dead end if you play it for the first time AND YOU DO NOT KNOW EVERYTHING until you simply are forced to give up! - The gameplay: The game gives you a lot of options but is otherwise very unimaginative. These unfair results you earn by doing mostly everything right are something you simply overcome and balance out on the tactical level and maybe not in the moment but as fast as you can. "to **** all over the player and his/her dignity". The very concept of the game seems to be. You then will go forward a slow death you see not coming until it is too late and you have to start from 0. You are expected to make everything up as you go, probably even decide 90% of every decision to be made correctly and then fail regardless. What gets you though to tear out your own hair is how mind-numbingly unfair this game is pretty much in every situation and how little is explained. I am not joking! The game is stupidly easy. ![]() Otherwise I will go on a full-on nerd-rage! - The difficulty: There is none. I will only touch on a few points and leave it at that. Almost every aspect of the game feels unfinished and that it could have been two to three levels better if only a little more optimization and care would have gone into it. This could have very much gone in a better direction but the developers seem to not know the very meaning of the word - polish. ![]() I will XCOM 2 is a game of many, many flaws. Glad I got this game on PSplus and didn't actually pay any money for it, appalling sequel. It is ridiculously easy to do and normally means you have to reload the game, which is highly infuriating. Oh, and hitting the touchpad auto ends your turn, no warning or anything. Great game if you like watching 5 minute loading screens, not so much for balanced yet challenging turn-based combat like the first. In fact, the luck element of this game is its most prominent feature, and with enemies that can move from invisible to within attacking range (and attack (kill) you) whilst you are still in your turn, there is a high chance your soldiers will get repeatedly ganked with no other option but to reload the turn now that you know where the enemies will be. Secondly, the overwatch penalties are too severe (yet these penalties dont seem to apply to the aliens, who can hit you with an overwatch shot almost every time from 900 yards) making it a very ineffective skill. First off the melee combat is broken, and enemies can stab your soldiers through solid walls. Secondly, the overwatch penalties are too severe (yet these penalties dont seem to apply to the aliens, who can hit you with an overwatch shot almost every time from 900 yards) I really wanted this game to live up to the first, but I am afraid it severely disappoints on many different levels. I really wanted this game to live up to the first, but I am afraid it severely disappoints on many different levels. ![]()
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